How a transfer starts
The sending player authorizes every transfer, so it has to start with something they did in your game. Your backend can’t move value between two players on its own initiative, because a transfer gives away something the player owns. Make a Transfer has one sender and one receiver. To send to several players, make several calls.Gifts and tips
Every transfer has atype: gift or tip. The type decides the source tag on the value the receiving player gets, and that tag decides what they can do with it, including whether they can cash it out later. ZBD sets the rules for each tag, and your ZBD contact can walk you through how they apply to your program.