Understanding the reasons, benefits and best practices behind implementing real-money player rewards into games.
Section | What you’ll learn | Key points |
---|---|---|
Why reward players with real money? | The KPI boosts and business logic behind rewarded play | - By sharing some of your revenue with your players, you end up monetizing them more for a nice net gain |
- Rewards are first and foremost a retention tool | ||
The game must come first | Where rewards can help, and where they can’t | - Why rewards aren’t a replacement for good gameplay |
- Scenarios where we’ve seen rewards be a large difference maker | ||
Rewarded economy basics | Best practices for structuring your rewarded play economy | - Creating a sustainable and impactful rewarded economy |
- The three tenets of rewarding users: reward early and often, determine rewards based on LTV, impose a daily withdrawal limit | ||
Reward mechanics | How to give out rewards | - One-size-fits-all vs custom reward mechanics adapted to each game |
- Link to implementation guide with more details and all things technical |
Square Enix's Ludo Zenith
Fumb Games' Bitcoin Miner